![]() ![]() ![]() Even if you have an entire army of turrets covering every angle, as I did. The Metal Terror DLC loves giving you vast hordes of enemies that will undoubtedly tear through some of your defenses. I would much rather take care of myself and my own resources rather than be busy creating a bunch of defensive structures that ultimately always fail to defend themselves. It’s why I didn’t care so much about the survival mechanics that came with Deadcraft. Yes, I am efficient at it because of my PTSD from my Starcraft II competitive days, but that doesn’t mean I find it fun.Īny of my avid readers know that I prefer to depend on myself regarding resource management. In turn, losing said progress is a huge pain because now I have to rebuild everything again, and I honestly just don’t have the patience for that. I have to constantly babysit my constructions, my resources, and pretty much everything else because otherwise, I won’t be able to do much of substance. Because while this DLC has allowed me to take on armies of aliens with new weapons such as the Plasma Charger, it goes back to the base-building aspect that I love to hate so much and turned me away from the RTS genre altogether. This is where, once again, my grievances with the gameplay loop in The Riftbreaker come up. You need to know about your mechanical structures and such before you start exploring the planet. So, if you have any vulnerability, they will not hesitate to exploit it and destroy your base. In fact, this is now a vital thing because enemies will be capable of assaulting you even from mid-air. Keep in mind that I am not saying that base-building isn’t essential anymore. ![]() What do I mean by this? It’s simple, most of the combat will be done from your mech rather than by your defensive structures. I suggest you learn the ins and outs of the game’s combat mechanics before diving deep into this DLC, as understanding the combat mechanics themselves will help you more than the new buildings you have access to. So, while Ashley continues to investigate and gather data about these new creatures and resources, she’ll also be able to uncover the story behind this ancient technology that can produce military-grade weaponry.Īs I said before, this biome is home to very hostile creatures that won’t just allow Ashley to just walk by. Of course, Ashley will be able to gather new resources from this planet sector (including a new resource known as Morphium, which plays a huge part in this expansion’s story) that will allow you to beef up your weaponry and defensive structures. This new biome homes a vast amount of new (and majorly hostile) creatures that will give Ashley’s offensive capabilities a run for their money. This, in turn, ends up with players being sent to an entirely new biome known as the Metal Valley. This will be a shorter review than usual, so consider this an addendum to my original review.Īs Ashley’s investigation of Galatea 37 deepens, she is taken aback by the sighting of a meteorite that seemingly has ancient technology attached. Let’s start diving in on what we can gather. ![]() That’s also not to say that this DLC is barren of content because this new DLC will include a new story integrated into the base game. The Riftbreaker was already a very solid title (especially for Game Pass owners) which allowed players to experience beautiful graphics and great combat mechanics. It brings several new toys for you to play with, but it also doesn’t do much to change the core gameplay aspects. Whatever your mindset was when playing The Riftbreaker will stay the same once you are done with the DLC. I am prefacing my review of the Metal Terror DLC for The Riftbreaker with this explanation because it’s important to make the following assessment right out the gate. While Riftbreaker wasn’t able to change my mind for many reasons, it still was a decent experience that gave me some fun times, especially in Sandbox Mode. While yes, I have a distaste for the RTS genre and its trappings, I also like the concept of being fair toward any other game that pops up. Now, comments section, I am aware that this isn’t an RTS, but this game still mixes its elements (such as base building and resource gathering) with its action RPG mechanics (such as twin-stick combat).Īnother point of contention I saw was that for someone who doesn’t like this kind of game, I wouldn’t be ‘qualified’ to write a review on it. It brought back a curiosity regarding RTS-like games that I never would’ve even considered until this point. This title ironically became one of my most-known reviews and one of the reviews I’m oddly proud of looking back. It’s incredible how soon I see myself returning to The Riftbreaker. ![]()
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